Crop Sprint
Farming is supposed to be relaxing. It is. For about 40 minutes.
Two players. Two seeds each. Race them home around a 32-tile loop. Roll a 5 or 6 to send a seed out. Land on the other player's seed and they go back to the start. First to bring both seeds home wins the pot.
That's the game. No story. No NFT to unlock. No metaverse. Nothing else to learn.
It's mostly skill
Yes, it's dice. It's still mostly skill.
You decide which die moves which seed. You decide when to push for a capture and when to coast home. You decide whether to spend GROW to reroll because the universe just handed you a 1 and a 2 with both your seeds in the pouch.
~60% skill, ~40% luck. Better players win more often. Welcome to the bell curve.
The money
You bet 1k, 10k, or 100k GROW. Winner takes the pot minus a 10% rake.
The 10% rake gets burned. Not "sent to a treasury wallet we promise never to spend." Burned. On-chain. The token supply on Solscan drops every match.
If you win, you take home 90% of the pot. If you lose, your wager is gone. We're not going to dress that up.
Why we built it
Waiting for plants to grow is the slowest loop in any genre. Crop Sprint is the same world, the same plants, the same wallet — just played in 5 minutes instead of 5 days.
Every match burns GROW. Which makes the GROW on your farm slightly rarer. Which is, technically, good for your farm.
What we don't promise
- You'll make money. The 10% rake compounds. The math is against you long-term unless you're actually good.
- This is a "revolutionary dApp." It's a dice game on Solana.
- You need this to enjoy the farm.
What we do
- Server-rolled, signature-verifiable dice.
- Rake genuinely burned, every match, on-chain. Receipts at /public/burn-stats.
- Five-minute matches. Open two browsers. See if it clicks.
Think you're better at this than the average farmer? Prove it.
Find a match →