A Solana farming game.
Buy seeds with GROW, plant them, wait for them to mature, harvest them for more GROW. The good seeds are capped daily and shared by everyone, so being early matters.
Free Sprouts to learn the loop · a Solana wallet is what lets you plant GROW seeds and withdraw
The game right now
Live · updated just now- Players
- 536
- GROW harvested
- 4.4M
- GROW burned
- 0
- GROW price
- $0.000092
79 active today
258.71K harvests
Permanently removed
-1.95% 24h
Today's seed supply
Daily caps are shared by every player, worldwide. When a species sells out it is gone until the reset — which is why being early matters.
Sunbud
1 hr4,982 / 5,000
18 planted today
Clover
12 hr2,499 / 2,500
1 planted today
Berrybud
24 hr1,000 / 1,000
0 planted today
Resets in 17:27:53 (midnight UTC)
Four steps. That is the whole game.
Get seeds, plant them, wait for them to mature, harvest. The only complication is that the good seeds run out every day.
Get seeds
Start free with Petals and a Sprout, or buy GROW seeds. Every GROW seed has a daily supply cap shared by everyone, worldwide.
Plant
Put the seed in a plot. Maturity times run from half a minute to a full day depending on the species.
Wait
Plants mature on a real-time schedule. Leave one over-ripe and you lose the profit on that cycle, never more than 5% of what you put in.
Harvest
Collect GROW to your game balance and withdraw it to your Solana wallet whenever you want.
The seeds
Live| Seed | Cost | Matures in | Yield / harvest | Harvests | Return / harvest | Total / plant | APR | Daily supply |
|---|---|---|---|---|---|---|---|---|
| SproutCommon | 10 PETALS | 30 sec | 14 | 3 | — | — | — | Unlimited |
| SunbudUncommon | 8,000 GROW | 1 hr | 2,010 | 4 | 25% | 0.5%over 4 hr | 1,095% | 5,0004,982 left |
| CloverCommon | 40,000 GROW | 12 hr | 10,200 | 4 | 26% | 2%over 48 hr | 365% | 2,5002,499 left |
| BerrybudRare | 200,000 GROW | 24 hr | 31,571 | 7 | 16% | 10%over 168 hr | 547% | 1,0001,000 left |
Every figure is in GROW, not dollars. A seed returning +10% in GROW returns nothing if GROW falls 10% over the same period. We do not know what GROW will do, and neither does anyone else.
Return / harvestis what one harvest pays back against the seed's price. Total / plantis the profit across all of a plant's harvests, over the time shown.
APR assumes you take the profit out and rebuy the same number of seeds each cycle, that you can rebuy the moment a plant finishes, and that a plot is free every time. None of that holds for long: daily supply is capped and shared by every player worldwide, so the cap binds well before this rate could be sustained. Treat it as the arithmetic of the seed, not as a forecast of what you will earn.
Sprouts are priced in Petals, the free currency, which cannot be withdrawn — a return on them is not worth quoting, so none is shown. Capped species reset at midnight UTC.
Player balances are backed
Live · updated 10 hr agoEvery GROW in a game balance is backed by GROW in the treasury. This snapshot is taken daily and published — you do not have to trust it, you can check it.
See reserves, liabilities and the addresses- Coverage
- 608.62×
- Reserves
- 553.11M
- Owed
- 908.79K
Is this for you?
Depends what you came here for. Straight answers to the five things people actually ask.
We will not tell you, because we do not know and nobody who does know would say so out loud. What we can tell you is what is fixed: one billion GROW, mint authority revoked, liquidity locked permanently, team on 5% behind a cliff. Those are verifiable on-chain right now. Anything beyond that is a guess, including ours.
Built for people who have seen this fail before.
Four things most projects cannot say. All four are verifiable on-chain without asking us.
The supply cannot grow
One billion GROW, fixed. The mint authority is revoked, so no more can ever be created, by us or by anyone. The freeze authority was never set, so nobody can freeze your tokens. Verify both on Solscan.
Liquidity is locked permanently
Not for twelve months — permanently. The LP position sits in a Burn & Earn locker and cannot be migrated or pulled. Most projects lock for a year and call it a commitment.
The team holds 5%, not 15%
Locked in a non-cancelable Streamflow contract — nothing releases before 26 February 2027, then daily over twelve months. A large team allocation is structurally able to destroy the price whether or not anyone intends to. We sized ours so it cannot, and published the escrow so you can watch it.
Player balances are backed, publicly
Every GROW in a game balance is backed by GROW in the treasury. A daily snapshot publishes reserves, liabilities and the coverage ratio. Check it yourself rather than taking our word for it.
Or race someone for the pot.
A 1v1 mode with four stakes, from a free demo up to 100,000 GROW. Both players stake, the winner takes the pot minus rake.
Lobby right now
Live- Demo — free
- 2 live
- 1,000 GROW
- 0 live
- 10,000 GROW
- 0 live
- 100,000 GROW
- 0 live
1 waiting
0 waiting
0 waiting
0 waiting
5 players online. If nobody is queued at your tier, you are matched against the AI opponent rather than waiting.
Bring players, earn a cut.
Your referee never earns less for having been referred — the harvest commission is paid by the treasury, not taken from them.
Weekly affiliate challenge
Live · updated just now8% of all in-game turnover funds a weekly prize pool — not just your group's turnover, everything that moves in the game — split among the top five affiliates that week.
- Pool
- 17.52KGROW
- Ends in
- 2d 06:58:56
- Competing
- 3
- Eligible
- 2
Your first Sprout matures in thirty seconds.
Start on the free layer and see whether the loop is for you before any of the token part matters.
