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Solana · SPL Token-2022

A Solana farming game.

Buy seeds with GROW, plant them, wait for them to mature, harvest them for more GROW. The good seeds are capped daily and shared by everyone, so being early matters.

Free Sprouts to learn the loop · a Solana wallet is what lets you plant GROW seeds and withdraw

The game right now

Live · updated just now
Players
536

79 active today

GROW harvested
4.4M

258.71K harvests

GROW burned
0

Permanently removed

GROW price
$0.000092

-1.95% 24h

Today's seed supply

Daily caps are shared by every player, worldwide. When a species sells out it is gone until the reset — which is why being early matters.

Live
  • Sunbud

    1 hr

    4,982 / 5,000

    18 planted today

  • Clover

    12 hr

    2,499 / 2,500

    1 planted today

  • Berrybud

    24 hr

    1,000 / 1,000

    0 planted today

Resets in 17:27:53 (midnight UTC)

How it works

Four steps. That is the whole game.

Get seeds, plant them, wait for them to mature, harvest. The only complication is that the good seeds run out every day.

1

Get seeds

Start free with Petals and a Sprout, or buy GROW seeds. Every GROW seed has a daily supply cap shared by everyone, worldwide.

2

Plant

Put the seed in a plot. Maturity times run from half a minute to a full day depending on the species.

3

Wait

Plants mature on a real-time schedule. Leave one over-ripe and you lose the profit on that cycle, never more than 5% of what you put in.

4

Harvest

Collect GROW to your game balance and withdraw it to your Solana wallet whenever you want.

The seeds

Live
Seed costs, maturity times, yields, returns and daily supply caps. Returns are denominated in each seed's own currency, not in dollars.
SeedCostMatures inYield / harvestHarvestsReturn / harvestTotal / plantAPRDaily supply
SproutCommon10 PETALS30 sec143Unlimited
SunbudUncommon8,000 GROW1 hr2,010425%0.5%over 4 hr1,095%5,0004,982 left
CloverCommon40,000 GROW12 hr10,200426%2%over 48 hr365%2,5002,499 left
BerrybudRare200,000 GROW24 hr31,571716%10%over 168 hr547%1,0001,000 left

Every figure is in GROW, not dollars. A seed returning +10% in GROW returns nothing if GROW falls 10% over the same period. We do not know what GROW will do, and neither does anyone else.

Return / harvestis what one harvest pays back against the seed's price. Total / plantis the profit across all of a plant's harvests, over the time shown.

APR assumes you take the profit out and rebuy the same number of seeds each cycle, that you can rebuy the moment a plant finishes, and that a plot is free every time. None of that holds for long: daily supply is capped and shared by every player worldwide, so the cap binds well before this rate could be sustained. Treat it as the arithmetic of the seed, not as a forecast of what you will earn.

Sprouts are priced in Petals, the free currency, which cannot be withdrawn — a return on them is not worth quoting, so none is shown. Capped species reset at midnight UTC.

Player balances are backed

Live · updated 10 hr ago

Every GROW in a game balance is backed by GROW in the treasury. This snapshot is taken daily and published — you do not have to trust it, you can check it.

See reserves, liabilities and the addresses
Coverage
608.62×
Reserves
553.11M
Owed
908.79K

Is this for you?

Depends what you came here for. Straight answers to the five things people actually ask.

We will not tell you, because we do not know and nobody who does know would say so out loud. What we can tell you is what is fixed: one billion GROW, mint authority revoked, liquidity locked permanently, team on 5% behind a cliff. Those are verifiable on-chain right now. Anything beyond that is a guess, including ours.

Why it's different

Built for people who have seen this fail before.

Four things most projects cannot say. All four are verifiable on-chain without asking us.

The supply cannot grow

One billion GROW, fixed. The mint authority is revoked, so no more can ever be created, by us or by anyone. The freeze authority was never set, so nobody can freeze your tokens. Verify both on Solscan.

Liquidity is locked permanently

Not for twelve months — permanently. The LP position sits in a Burn & Earn locker and cannot be migrated or pulled. Most projects lock for a year and call it a commitment.

The team holds 5%, not 15%

Locked in a non-cancelable Streamflow contract — nothing releases before 26 February 2027, then daily over twelve months. A large team allocation is structurally able to destroy the price whether or not anyone intends to. We sized ours so it cannot, and published the escrow so you can watch it.

Player balances are backed, publicly

Every GROW in a game balance is backed by GROW in the treasury. A daily snapshot publishes reserves, liabilities and the coverage ratio. Check it yourself rather than taking our word for it.

Crop Sprint

Or race someone for the pot.

A 1v1 mode with four stakes, from a free demo up to 100,000 GROW. Both players stake, the winner takes the pot minus rake.

Lobby right now

Live
Demo — free
2 live

1 waiting

1,000 GROW
0 live

0 waiting

10,000 GROW
0 live

0 waiting

100,000 GROW
0 live

0 waiting

5 players online. If nobody is queued at your tier, you are matched against the AI opponent rather than waiting.

How Crop Sprint works
Affiliate

Bring players, earn a cut.

Your referee never earns less for having been referred — the harvest commission is paid by the treasury, not taken from them.

Weekly affiliate challenge

Live · updated just now

8% of all in-game turnover funds a weekly prize pool — not just your group's turnover, everything that moves in the game — split among the top five affiliates that week.

Pool
17.52KGROW
Ends in
2d 06:58:56
Competing
3
Eligible
2
See the rates, the rules and the leaderboard

Your first Sprout matures in thirty seconds.

Start on the free layer and see whether the loop is for you before any of the token part matters.

Start playing →